I didn’t need anything else on Easy, and I never could figure out a use for the contact beam, and I never found a line gun. I ended up relying almost entirely on the plasma cutter and pulse rifle. Why park this ship in an orbit where random debris will destroy it in three minutes if you don’t have a cannon constantly operating? Or, you have to go fetch some nav cards, because… jeez, I have no idea, what is a nav card? These things are not terrible I just think Valve is better at making the levels seem like a coherent story. OK, sure, but why? Why not, you know, a little rocket? Or, there’s one section where you have to blow up incoming asteroids. Every chapter is of the form “Someone makes Isaac wander through monster-infected areas of the ship to fix or fetch things that are scattered as widely as possible.” Take that asteroid up there. It loses on the comparison to HL2 in terms of writing and plausibility. And it’s pretty cool that the game does not pause when you check inventory or the map. Things jump out at you things scuttle around on the ceiling and hunt you things re-appear in areas you’d cleared. And even more than HL2 they nail the scariness of living a nightmare– you pause before entering any new area or more open area and make sure you’ve reloaded, because bad things are out there. (That is, I’m excluding RPGs like the Bethesda and Bioware games.) It’s really good at the horror element… the necromorphs are creepy, even more so because you can see that they are ex-humans. I really liked it it’s about the best single-player shooter since Half-Life 2. Ha ha, Chris, I’ve played a game you haven’t! Also, in the few moments you actually see Isaac Clarke’s face, he looks a lot like Chris. I finished Dead Space last night, and learned today that my friend Tieboy a.k.a Chris (here is his shiny new blog) hasn’t played it.
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